Come implementare un server per giochi on line in real time

Massimiliano Mantione (21.Jan.2012 at 10:30)
Talk at 7a UGIALT.net Conference (Italian)

Rating: 4 of 5

Come usare (o non usare) threading, replication, operazioni asincrone e tecniche affini in un sistema in cui sono importanti sia la bassa latenza che il throughput complessivo.

Video della presentazione: http://vimeo.com/35762518

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Comments

Rating: 5 of 5

26.Jan.2012 at 11:19 by Salvatore Di Fazio


Rating: 4 of 5

26.Jan.2012 at 20:00 by Roberto Sarati


Rating: 4 of 5

30.Jan.2012 at 09:13 by Matteo Baglini


Rating: 4 of 5

03.Feb.2012 at 21:19 by Giuseppe Lippolis

Voto 4 solo perchè doveva durare di più. :)

Rating: 4 of 5

04.Feb.2012 at 15:12 by Wasp


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