Time Travel for game development with Elm


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I like the speaker but the content could have been explained better

I wish Codemotion to offer more talks like this. Surely this talk can be improved to target more imperative-style-oriented people in the audience, but me coming from a more functional world was able to follow even if I'm not a game dev. Maybe this could have been even greater transformed into a codelab so that people get a chance to understand and play with Elm /pure-functional-language more, I feel somehow this talk had an even greater potential which wasn't fully unleashed due to time limits and some technical glitches. I think you can add the analogy not only to Rx/Reactive Extensions, but also to Event Sourcing?
Overall thank you it was interesting.