Bringing User Stories To Life


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I was expecting more from this talk.

Gemma was ok as a presenter and seemed to know the subject but the talk felt disjointed and unstructured and I don't feel that I came away with anything of real world value.

Jon Acker at 15:08 on 23 Aug 2016

Nice ideas to try out, bring user stories to life with cartoons - building empathy with the client.

Good insights on how to make user stories work better. Unfortunate that it seems that bit strips, which the talker used so effectively to illustrate her user stories, is no more.

A better userstory with bitstrips...
Is that all?

Katy Ereira at 13:33 on 24 Aug 2016

So, figuring out real user stories is boring and often lacks context. The solution presented? Comics. An interesting and novel idea but I'm not sure of the actual application possibilities (also Bitstrips is gone), and would have appreciated additional alternative ideas.

Paul Reekers at 21:35 on 24 Aug 2016

Love the idea and will try to implement it. Think that with a work shop the whole idea comes more to live.
Now the talk is in my opion undervalued.

Robert Wright at 23:10 on 24 Aug 2016

Enjoyed the talk - would like to see some more examples and I think the workshop would be an ideal version of this to see it implemented with real examples.

Somehow I had the feeling the clue of this presentation could've been brought sooner and in less time. The idea is fun and intriguing though, I'll give ou that.

I actually enjoyed this talk. Gemma had some good (and some bad) jokes and it all felt very light to me. I think her way of creating user stories was very interesting to see, though not something you can implement everywhere.

But I think Gemma's talk was more about inspiring developers to find more creative ways for writing user stories. Step out of that usual format for a bit. You don't have to do it with comics, but it was more an example of what else could be possible.

Jochem Fuchs at 13:03 on 26 Aug 2016

Nice presentation. Unfortunately due to the bad sound a lot of the humor was lost on most of the audience. Which was a shame.
I love the out-of-the-box thinking with the cartoons and we are planning to try it on a few future projects.

Robert Settle at 16:37 on 26 Aug 2016

I think had the talk been in the other room, then parts of it would have been better received. The acoustics in the red room didn't really help.

The talk itself provided an interesting viewpoint, but not at all what I was expecting going into the event. Having no synopsis available beforehand I think really hindered this talk. Gemma spoke clearly and it was very easy to digest the information provided.

However, I don't think the idea of using comic books for user stories would apply to many developers' circumstances. Making user stories easier to digest is great but certainly for myself I'd never be able to put this into practice. Something more general might have worked better rather than a one-size-fits-all option.

This talk felt a bit clunky. I didn't really get the point so finally I left.
Unfortunately the sound system on that stage had some issues and I found most talk quite hard to hear, which obviously didn't make it easier for either Gemma as a speaker, or me as a listener.

I think the topic is very interesting and I'd love to hear a v2.0 some time.