UI Component libraries: another trendy term and (alleged) best practice that you probably can’t stop hearing about. We’re told creating one will speed up the development process and encourage consistency in designs, all while making the entire code base easier to maintain and the app more delightful to use. Sounds like a win, right? The spirit of the idea is great, but like most hip best practices, an actual implementation is time-consuming and challenging.

In this talk, we’ll dive into a practical approach for creating a UI component library from scratch or alongside an existing system - whether you’re a team of one or one hundred. We’ll cover a top ten list of things to think through so you can be confident in creating a successful library. From the super technical to the complex people challenges, you'll learn how to jump into this project prepared enough to build a reusable component library with components your team will actually reuse.


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Nathan Klatt at 11:01 on 8 Mar 2019

Interesting material and good presentation - those monthly emails really do seem exciting!

Brent Mitchell at 13:19 on 8 Mar 2019

Really enjoyed the material presented. Nice to hear examples of how it was implemented at Sports Engine.

Interesting to see a working example of library.