I will offer a survey of popular networks that are open, meaning: anyone can acquire the tools to join the network, help improve it, and maybe even fork it and create their own copy. Areas include: the underlying network (eg. HTTP, IPFS, mesh), cryptocurrencies (eg. Bitcoin), smart contracts (eg. Ethereum), identity (eg. Sovrin), games (eg. Minecraft), and content (eg. Steem). For each area, we will discuss their utility, governance & economics, weaknesses & non-open characteristics, and how to get started playing with it and connecting with other local players.
Slides at: http://trentlarson.com/opennet
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