In this presentation, I'll give an introduction to embedded development using C++. The target hardware environment will be the Nintendo Game Boy Advance. This hardware target is supported by an open source toolchains, a free emulator and a rich user community. Some of the topics to be covered include:
* How does the compilation environment differ for embedded systems?
* How do I unit test code written for embedded systems?
* How do C++'s lightweight abstractions help prevent us from making mistakes when targeting an embedded system? [97]

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Benson Price at 09:43 on 14 Jul 2017

Can you make the slides available from this talk?