OpenGL 3.0 has deprecated the traditional “fixed” Ope nGL 1.0 pipeline. Almost every PyOpenGL script has been built using the Op enGL 1.0 fixed pipeline. When OpenGL 3.1 arrives, those scripts will brea k on operating systems that solely support 3.1, particularly the newest an d best hardware. This talk will describe how to transform your PyOpenGL co de to be “future proof” and to take advantage of the programmable OpenGL pi peline and related features.


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