Over the past eight years CCP have been developing computer games like EVE Online (www.eve-online.com) using Python. In this presentat ion we'll show the Python-based tools we've created and techniques we've em ployed to aid us in this process. Our framework customises the development experience which our programmers engage in, from our own custom namespaci ng approach, to code reloading, unit testing, systems testing and Python -based GUIs. We'll endeavour to demonstrate each of these and where possib le elaborate on what is involved in implementing similar systems.


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