Finite state machines are a simple yet very powerful mechanism f or modeling behavior of different program entities during their lifetime in response to events.The first part of the talk introduces the finite st ate machine concepts illustrated using the formalism described in the UML s pecification. Picking up these concepts is easy and no prior knowledge of U ML or state machines is needed. The talk also focuses on the best practices of using state machines.The second part of the talk gives an overview of the Statemachine library (http // It provid es answers to how was the library implemented and how to use it.


Comments are closed.