The Legend of Zelda: Breath of the Wild was released in March 2017 to widespread critical acclaim. At the heart of the success of this massive open world adventure is a complete reinvention of how of players are introduced to the game mechanics of Hyrule and Link’s epic quest.

Room: 238

http://2017.tcdrupal.org/session/user-onboarding-and-legend-zelda

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Les Lim at 12:23 on 25 Jun 2017

The concept of this presentation is brilliant - game designers have spent more hours than anyone figuring out how to make the player's/user's opening experiences empowering and immersive rather than forbidding and confusing, and we should absoutely be learning from their mistakes and successes.

I liked the examples of web and app onboarding experiences, and I wish there were more of them. The presentation felt at times more like it was comparing onboarding experiences from game to game - I'd like to see it focus more on comparing experiences from game to web/app, establishing how game approaches translate to web/app approaches continually throughout the session.