You're a software development consultant called into DevCorp with a mission. What started as a hip, informal startup now has investor demands to meet. And they're counting on you to help them become a scale-up. How do you grow the existing team and maintain the codebase?

This interactive talk, intended for any developer of any level, will give you some valuable technical and soft skills to take with you on your real-life professional journey. Using a voting system, the audience decides... and has to live with the consequences. Based on a mix of personal experience, agile methodology, and software design principles, this story has several possible endings.

Will you help lift your team's performance or run DevCorp into the ground?

Comments

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A really interesting talk experience. I guess I will still remember the personas of the developers from DevCorp for a long time.

I really enjoy it. Nice experiment.

Jeroen de Jong at 15:30 on 7 Jun 2019

I really liked the way you've structures the talk. It might be nice to show the tree of possible scenarios at the end - if that is possible anyway - and dive a little bit into why certain choices might be more difficult to answer in real live.

Love the interactive part of this talk

Let the world burn

Thomas Berends at 16:45 on 7 Jun 2019

Loved the talk, unfortunately afterwards I found out a co-worker betrayed us because he wanted the company to succeed. I do not know how to proceed with this because I don't have 2 specific options.

Rowdy Rabouw at 16:58 on 7 Jun 2019

Great interactive fun! Loved it.

Nash van Gool at 16:59 on 7 Jun 2019

Fun talk, nicely interactive. Fun to see what happens as an audience gets more and more sadistic. Might be nice to see a percentage breakdown of how many people chose each option, if possible.

A: It was awesome and I‘m still amazed
B: Never seen something like that and it blew me away

And the winner is .... DRUMROLL

A:50% B:50%

Joop Lammerts at 21:30 on 7 Jun 2019

A great concept on an equally great subject. Though I think the options could be a little more realistic. And by that I mean that you could hand oud options that are not a good practice, but in the long term bite you hard. Now it's was quite predictable what the outcome would be. But still love the format!

Tom de Wit at 00:04 on 8 Jun 2019

Had a lot of fun during this talked and was a tad bummed out we didn’t have a successful ending. Other than that I think the interactivity is brilliant. Very well done.

Fun talk. Surprisingly good story. Good delivery.

Tim Huijzers at 22:58 on 9 Jun 2019

Very nice talk with a very cool way of presenting. I did miss a 3rd option with some questions

This presentation provided a useful exercise in considering the people side of our work, but I am unsure what I really took away from it as it eventually seemed to boil down to predicting the crowd.

It was fun to be part of this experience - did not gain many insights though.

Fun talk and good experience, also good that at the end also the results of the other responses are explained a bit. Only think i can say is make the choices a bit less black/white even in games i have problems playing the bad guy

Bas at 12:10 on 11 Jun 2019

Fun, but it could be more fun if we weren't making the obvious right choices so many times. Maybe you can make the answers a bit more obscure, so the outcome would be more surprising.