Continuous integration and testing pipelines in games - case studies of The Talos Principle and Serious Sam


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Very interesting.

Excellent talk and excellent decision from the organizers to include a talk from another industry.

Nice talk

Interesting to see where to innovation can lead in smaller companies

Marko Benko at 13:23 on 5 Oct 2018

Like the bot story!

Ana Marjanica at 16:51 on 5 Oct 2018

Interesting to see how testing works in game development

Pim Elshoff at 17:00 on 5 Oct 2018

Very, very cool! Easy points at a web conference but that's ok. For a 5/5, don't use too flashy/violent video early morning, and don't talk while the video has audio.

zeljko mikic at 19:55 on 5 Oct 2018

Fantastic talk! It's very eyeopening how stuff works in the gaiming industry.

Miro Svrtan at 06:28 on 6 Oct 2018

I loved the talk, speaker was really interesting and I liked a way he spoke about it!

I felt it might have been too short and that more could have been covered as there was at least 10 minutes left at the end. As well, for a keynote, I would like if speaker gave more emphasis to some of the features and consequences instead of just casually mentioning them (things like 'this saved us 15.000 hours of manual testing...' )

The talk was highly interesting.
It goes through a completely foreign topic of testing games and explains it to a web developer audience with a lot of practical and video examples. It's one of the best lectures to advocate TDD / BDD to any industry.
The speaker was eloquent, clear and kept me interested through the whole subject.

Adnan Rahic at 09:29 on 6 Oct 2018

Loved it! Alen is a seasoned veteran in the field, was a pleasure listening.

Dominik Hodja at 17:41 on 6 Oct 2018

Brilliant talk, gave a very good insight into approaches used in video games testing. The only downside is that the sound quality of trailers played during the talk was very poor and it ruined the overall impression a bit, but that's not the presenter's fault.

Excellent, entertaining, and insightful talk!

Ante Tomić at 18:26 on 7 Oct 2018

Nice, interesting talk, it only felt a bit too short at the end, but it was still useful.

Anonymous at 12:55 on 8 Oct 2018

Nice talk.

Great talk even though it was "out of place" with a web context (but I wish there were more talks like this in a web context :D ) . Every time guys from Croteam present how they organise their testing environment, I get amazed with sheer speed they achieved. Great presenter, great keynote.

I only wish that presenter went a little bit deeper into everything since there was a good amount of time left in the end.

Ivan Vulović at 11:41 on 9 Oct 2018

More promotion of his company than talk about CI and testing. But respect for creating Serious Sam franchise, and The Talos Principle. :)

Saša Jurić at 16:42 on 11 Oct 2018

Pretty good talk with some interesting details on how testing is done in a game development company.

Tomo Šala at 23:32 on 25 Oct 2018

Gave a great insight into what sort of problems the game development industry has to deal with and what clever solutions need to be thought of in order to overcome those problems.

I never imagined automated testing of games has that many aspects to it, and how hard it is to pull off, since there're no standardized and widely available tools for it.

Web developers have it easy compared to the game development industry!