At one time or another, every developer comes across the same problem - their application starts getting slower, then starts falling over, then isn't available at all.

Often, this comes down to too many users, too much stored data - in other words a scaling problem.

Looking at a range of options, from horizontal and vertical scaling, to caching, sharding and optimisation, Liam will discuss approaches to scaling that can be used on new applications, and also some that can be retro-fitted to existing applications.

Comments

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LJ NOBLE at 11:12 on 6 Oct 2018

Could you make the slides available in advance, perhaps?

Lee Boynton at 11:13 on 6 Oct 2018

Well presented and some good general introductory info. Minor thing, a couple of typos/spelling mistakes in the slides.

Ken Guest at 11:44 on 6 Oct 2018

great coverage for the amount of time given.

Severin Bruhat at 11:59 on 6 Oct 2018

Good talk
Thank you Liam

Daniel Craigie at 14:01 on 6 Oct 2018

Good coverage of the subject.

Harro Verton at 14:50 on 6 Oct 2018

Good speaker, entertaining, able to keep the audience engaged.

Some topics a perhaps bit too much related to the actual situation of the speaker, and therefore not always spot on for a wider audience.

For example the latency issue when using a synchroneous DB cluster. If you have that problem, you either selected the wrong solution for your problem, or the wrong hardware. It is not an argument not to use such a cluster...

Andy Gaskell at 11:59 on 7 Oct 2018

Good talk, a good overview of ideas and concepts, with interesting anecdotes of real-world practice.

Jordan Beattie at 17:21 on 7 Oct 2018

Very knowledgeable guy, great speaker. It was really good to hear his insights and experience with scaling applications.

Patryk Zajdler at 11:02 on 8 Oct 2018

Thanks Liam. I really enjoyed the talk, it was very engaging. The slides could use some review to fix typos.

The talk was very geared up for the particular way their company does scalability based on their particular requirements, could definitely benefit from being broader and more general. As a game developer, I also found all the games industry dissing a tad unnecessary. Sure a lot of game servers aren't written well, but it's not that bad.