data versioning to support multiple platforms and game versions of GWENT at the same time, making data versioning work together with database sharding to support the growing number of players, challenges of implementing sharding and versioning in micro-service architecture with synchronous and asynchronous request processing.

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MichaƂ at 22:34 on 30 Jun 2018

The way it was presented was quite boring but the topic itself was very interesting.