Arbitrary Computation on the GPU Using WebGL

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Anonymous at 21:12 on 12 May 2016

This was really about hacking WebGL at the low level... but, although APIs and practical applications are not really there yet, it was fun to see some bleeding edge technology.

M_a_s_s_i at 22:01 on 17 May 2016

Well explained and informative. Maybe we'll not do it tomorrow but it's nice to see what's possible.