Host:
Event Website: www.atmm-conference.org

Call for Papers: Closed.

Audio Technologies for Music and Media (ATMM) is an international interdisciplinary conference that focuses on the various aspects of audio, audiovisual and music technologies for music and media, and, also, on the relationship between sound, music and image in both 'traditional' and 'new' media.

ATMM 3rd International Conference will take place on 12-13 November 2014 at Bilkent University, Ankara, and 14 November 2014 at Bahcesehir University, Istanbul. Papers will be presented in Ankara only. Former keynote speakers of ATMM were Bobby Owsinski (2012) and Lennie Moore (2013); ATMM 2014's keynote speaker is to be announced.

ATMM encourages submissions from academics, professionals and also from graduate students as well.


Topics
ATMM 2014 will focus on sound design for linear and non-linear media, such as films, videos, computer games, smart phone applications and so forth, but all proposals with topics related to audio and music technologies (including but not limited to the ones listed below) are welcome.

Applications in Audio
- Audio recording and production techniques for classical and contemporary music.
- Sound design techniques for 'traditional' and 'new' media.
- Audio for computer games.
- Audio for smartphones and other mobile devices.

Audio Processing
- Analysis and synthesis of sound
- Physical modeling and musical instruments.
- Signal processing.
- Audio coding.
- Analog and digital systems.

Theoretical Approaches
- Discussions of sound and sound design in film, visual media, computer games, interactive applications and the like.
- Professional experience of using theory for practical work in audio applications.
- Audio practice used as a methodology to feed into 'traditional' and 'theory'.
- Audio as means of representing research as an alternative to the written text.

Education
- Educational techniques and programs in audio engineering, music technology, interactive audio and sound design.
- Uses of audio technology in education.
- Computer music as a means of musical education.
- Collaboration methods between academic institutions and industry.