I, unfortunately, missed the for 10 or 15 minutes waiting for another talk that was having some serious technical issues, but what I saw made me excited to try out OBS. If I had more time to figure it all out I'd probably use it on my upcoming talks. Well done.
Good talk on programming games. I'm excited to look at phaser.io and see what I can do with it.
As a side note, you should be able to add your slide link to the talk itself. It's odd that you were able to rate your own talk.
Hey, speaker here. Thanks for the kind words-- glad the talk was useful. There definitely was a camera there during the talk, so I'm almost certain they will be posting videos from the conference. They have in years past.
Here is a link to the slides: https://docs.google.com/presentation/d/1_ionZ7wSSksJ41XSCtBP47oJ6MLKRIERNvSRkFNaG1o/edit?usp=sharing
Though, they won't give the full picture of everything. Towards the end we did cut to looking at the code in this repository: https://github.com/juanpaco/event-sourcing-experiments. Specifically, we looked in the button-clicks folder (that's the server-side of the project).
I was only able to catch the first half of this talk but really enjoyed what I saw. Are these talks recorded? Or any way we could get a link to the slides so I could see how it ended?
I really enjoyed this talk- it was very clear and interesting. I left with a better understanding of functional programming and some new things to try for JavScript. Great talk!
Here's a link to the slides: http://aarontoponce.org/presents/2017/uofu/random-number-generators.pdf
Hey folks, thanks again for attending. I had a blast sharing this information with you all. Here is a like to the presentation as promised!
https://github.com/gaudeon/games-jams-and-phasers-presentation
This was an excellent talk and a great overview of the AWS best practices. Great checklist to review the security of your aws infrastructure.
It felt a bit like I was watching a recorded training session or it was being read, but the content was great. I looked at Rust a little bit a few months back but after this talk, I really want to dig into it. It looks really nice. I like how Nathan explained the various rules and ownership which govern how everything in Rust works. I wish I could have seen the follow-up talk.