Talk comments

Anonymous at 20:50 on 8 Nov 2015

Davey was very knowledgeable about this topic and his slides were thorough and easy to follow along with. The only negative thing for me was that his demo was based on Linux so those of us with Windows computers couldn't follow along with him in the tutorial.

I really enjoyed this talk. Evert was able to clarify some serious misunderstandings I had regard generators. I'm excited about Promises now in PHP and look forward to reading the implementations across the various Promise packages.

Thanks for the talk, I love technical ones like this. It's always great to learn something new at conferences and Evert delivered that for me.

Great presentation style; personable, approachable overview of a variety of helpful tools. Thank you for putting this together :)

Congratulations on 100 talks! I enjoyed the carnival theme, and the clear step by step progression through concepts. Great presentation :)

Thank you for your courage and compassion. You're doing important work and inspiring us to come together to make positive change for ourselves and our community.

I came away from the talk with some new tools to have a look at to that most definitely help my day to day workflow. Well delivered with some good humour interjections that tied nicely into the overall theme and helped make the talk engaging. Thanks Keith!

Well done Margaret. Unlike the commenter before me I had no preconception about where your talk was coming from, and given that I was pleasantly surprised to hear you talk about your missteps, and the actions you took to correct them.

That said, this story likely doesn't need any direct connection to the underlaying framework (though I loved seeing your slide about the homespun delayed event handler). You could cut the bulk of that out of the talk since you have plenty of material on the game itself. This is at best me being nit picky as the core of your talk was the narrative behind it, and your ability to put yourself out there as someone any developer could relate to.

Was led to believe a powerlifter would lift a grumpy man over his head.

Was disappointed.

This talk didn't really seem to decide what it wanted to be: it could have been a technical how-to with symfony, or it could have been a more general talk just detailing the path you walked down, or it could have been a discussion on the particulars of MMORPGs and the specific domain problems they have and strategies for solving that.

As it stood it sort of tried to do all of them without fully committing to or fleshing out any of them. My interpretation of the abstract led me to think it would be about the specifics of building an MMO and the problems that came to light. Maybe database locking? Race conditions? Concurrency control? Uptime? Those sorts of things. The talk sort of glossed over the actual game implementation decisions and instead talked about the process of learning symfony. Especially detailing how doctrine annotations work, the syntax of symfony commands, etc. those all seemed like irrelevant details that were spotlighted.

Whether this was a talk problem or an abstract problem I'm not sure, but I felt a huge disconnect between what I thought I was going to sit in on, and what was actually presented.

Watching this talk was like watching Tom Cruise cling to the side of the plane in Rogue Nation, knowing that the stunt is actually happening, but not believing that anyone would be stupid enough to try. And at the end of it, everything went just fine.

Bill O'Reilly would be proud.